These include things like shooting Daryl’s crossbow at a zombie to knock it into a platform which then breaks, releasing a barrel that rolls towards a character, who is already running and gets over the hump in my bridge just in time for the barrel to bounce off it, over him, and into the small group of walkers that were inches away from a delicious meal. It’s moments like these, where the combined efforts of multiple characters have been carefully timed and your constructions are finely tuned, that Bridge Constructor: The Walking Dead shines. You’ll often have multiple characters doing different things at the same time or, more likely, at carefully staggered times to enable what can only be described as a comedy of successes. Each character has particular abilities, such as Daryl being able to shoot his crossbow, and this offers yet more opportunities for challenging puzzles. The group mechanics are particularly interesting. Where BCTWD differs from the series’ norm, however, is that you have a small group of characters to guide through the levels, and the walkers that are everywhere. One level you might be dropping a container on some walkers, the next you could be collecting petrol for a car, or building an actual bridge for that car to cross a canyon like it’s classic Bridge Constructor. There’s a few control niggles, but nothing so bad that you can’t learn to live with in ten minutes as you get to experience some surprisingly varied puzzles. Not meeting those requirements won’t stop you progressing, but might stop you from bragging about it. You can also aim for more than mere survival and try to ace each level, ensuring you don’t use too many materials and go over the maximum cost for them. That’s just part of your process, of course! Once you’ve fixed things up a bit, your characters make it to the other side and you move on to the next level. Then you press play and it falls apart under the weight of your stare and you realise you need to redo it all. The building is simple enough, using anchor points as a foundation and building up supports for your path until it looks solid. You have a side-on view of a gap or hole that your characters need to get across and a selection of materials with which to build. The Bridge Constructor side of the game is exactly as you would expect if you have any experience with the series or genre.
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